tupi_ui
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| tupi_ui [2017/01/08 02:59] – maefloresta | tupi_ui [2017/03/11 23:22] (current) – external edit 127.0.0.1 | ||
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| * **News Module:** This is a complementary module that serves all the latest news about the project. Additionally, | * **News Module:** This is a complementary module that serves all the latest news about the project. Additionally, | ||
| - | **4. Left Toolbar:** This component contains three expandable panels related to Animation module' | + | **Tip:** You can switch between workspace tabs using the shortcuts: **Ctrl+1**, **Ctrl+2** and **Ctrl+3**. |
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| + | **4. Left Sidebar:** This component contains three expandable panels related to Animation module' | ||
| {{ wiki: | {{ wiki: | ||
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| - | **Fig 9**. Left Toolbar | + | **Fig 9**. Left Sidebar |
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| * **Objects Library:** This panel contains the library manager for all the visual/ | * **Objects Library:** This panel contains the library manager for all the visual/ | ||
| - | **5. Right Toolbar:** This component contains two expandable panels related to the animation process, but focused on frames and scenes management: | + | **5. Right Sidebar:** This component contains two expandable panels related to the animation process, but focused on frames and scenes management: |
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| - | **Fig 10**. Right Toolbar | + | **Fig 10**. Right Sidebar |
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| * **Exposure Sheet:** This panel contains the set of frames for each scene of your project. It is not the timeline as you possibly know it from other animation software, but it has a similar goal. From this interface you can handle the frames and layers that compose your scenes. | * **Exposure Sheet:** This panel contains the set of frames for each scene of your project. It is not the timeline as you possibly know it from other animation software, but it has a similar goal. From this interface you can handle the frames and layers that compose your scenes. | ||
| - | **6. Bottom | + | **6. Bottom |
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| - | **Fig 11**. Bottom | + | **Fig 11**. Bottom |
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| - | **7. Properties | + | **7. Expanded |
| - | **8. Status Bar:** located at the bottom of the program, this bar is currently only serving to deploy the coordinates (x, y) where is the mouse cursor as it moves over the " | + | Now, let's study in detail |
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| - | {{ BottomStatusBar_en.png }} | + | |
| - | ;#; | + | |
| - | **Fig 12**. Status Bar | + | |
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| [[basic_manual# | [[basic_manual# | ||
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tupi_ui.1483844344.txt.gz · Last modified: 2017/03/11 23:22 (external edit)
